Logistical Fictions

Stay on Target

Production design is one of the most underrated aspects of filmmaking and fictional consoles and interfaces can have an actual impact on those we’re sitting in front of in the real world. Over the last decade or so, Minority Report‘s gesture-based virtual swiping screens have been credited with having the biggest impact on what we think a good […]


Supply Studies Studio

It was my pleasure this month to visit the Portuguese island of Madeira and organize an intensive workshop for HCI, Design, and Computer Science MS and PhD students at M-ITI interested in exploring topics in&emdash;and developing interventions for&emdash;supply studies. Now that we’ve wrapped up, I thought I would put some of the summary information here […]

Logistical Fictions

Fully Operational

As we’ve already suggested, Jurassic World has the potential to truly revel in the kind of functioning park we were never really able to see in the original film. The recent release of marketing material for the forthcoming blockbuster spares no expense, offering exactly the kind of publicity we would expect for any world-class contemporary zoo.

Logistical Fictions

How’s My Trans-Stellar Utility Lifting?

Replete with instances of the (now) familiar science fiction corporation trope (with “the company’s” logo branded on clothing, cups, and nearly every disposable commodity), the film’s most intriguing visuals are found in designer Ron Cobb’s work on the April 2078 iteration of the “Semiotic Standard.” Reviewing the design language Cobb created “For All Commercial Trans-Stellar […]