Production design is one of the most underrated aspects of filmmaking and fictional consoles and interfaces can have an actual impact on those we’re sitting in front of in the real world. Over the last decade or so, Minority Report‘s gesture-based virtual swiping screens have been credited with having the biggest impact on what we think a good […]
Despite the evocative tagline, the sweat shop The Wiz (1978) villain Evillene runs below the streets of New York City seems more conventional than not. It seems that the laborers are working on some sort of apparel apparatus, but the sewing machines melt along with their mistress.
It was my pleasure this month to visit the Portuguese island of Madeira and organize an intensive workshop for HCI, Design, and Computer Science MS and PhD students at M-ITI interested in exploring topics in&emdash;and developing interventions for&emdash;supply studies. Now that we’ve wrapped up, I thought I would put some of the summary information here […]
As we’ve already suggested, Jurassic World has the potential to truly revel in the kind of functioning park we were never really able to see in the original film. The recent release of marketing material for the forthcoming blockbuster spares no expense, offering exactly the kind of publicity we would expect for any world-class contemporary zoo.
While Wired is writing about The Goonie’s (1985) proto diy/maker culture, the real question should be exactly who was in charge of laying out Astoria’s plumbing.
This Christmas classic transcends its place as a relatively mediocre suburban survival story when it ventures into slapstick. The most captivating part is the planning, when Kevin’s precisely honed logistical senses meet with the power of plot to force the not yet notorious Wet Bandits through an (almost) perfect procession of pain.
Replete with instances of the (now) familiar science fiction corporation trope (with “the company’s” logo branded on clothing, cups, and nearly every disposable commodity), the film’s most intriguing visuals are found in designer Ron Cobb’s work on the April 2078 iteration of the “Semiotic Standard.” Reviewing the design language Cobb created “For All Commercial Trans-Stellar […]
Dune is not subtle in examination of the logistical constraints that bind the fate of the galaxy to the planet Arrakis, to the spice Melange that is found only there. In its narrative, the gears of civilization move only through the regular supply of this, the most precious and valuable commodity in the universe—the singular […]
On this very night, ten years ago, on this same stretch of road, in the dense fog, just like this, I saw the worse accident I ever seen. There was this sound, like a garbage truck dropped off the Empire State Building. And when they finally pulled the driver’s body from the twisted, burning, WRECK, […]
This prototype from the creator of Papers, Please puts its player in the role of an insurance adjustor for the East India Company, tasking them with investigating the mysterious return of the lost ship “Obra Dinn.” A ghost story in classic Mac game style.