Every life is a series of choices. Some are large, and some are small. And if logistics is the science of detail, as Jomini wrote, every life must play out as an experiment for which the outcome can never be analyzed. The details build towards a future that stands as the terrible object of an uncertain construction, wrought by every decision of existence.
But what if it wasn’t so? What if every choice, every action, could be endlessly repeated? Not with certain outcomes, but with the certainty of their difference?
Gods Will Be Watching extends the frustrating premise of its Ludum Dare entry to a complete interactive experience—or, more accurately, to an experience that can never be complete. Each scenario deposits Sergeant Burden in a landscape where he must control the outcome. Time is always the great sieve of choice, but the multitasking mechanics are simple. There are a number of actions that can be taken, but only a few can unfold in any given moment. A hostage crisis. Who will live? Who will die? Watch the hacking progress, monitor security, evaluate the condition of the hostages. Too distracted and they might take the opportunity to escape. Too aggressive and they may feel they have no other choice. Lose them and the mission will end. And there is an end, a necessary future one must eventually face. Each subsequent stage moves towards the determination of that future—escape torture, discover the cure for the world-ending virus, survive, and fight.
In the end there is no one but you who can judge the choices you make, except—maybe—the gods.